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Mobile App for Organizing Pickup Football Games

MobileSaaSSports
Created 3 weeks ago|From community
80

Description

A mobile app that allows users to easily organize and join pickup football games. The app will show nearby games, allow users to join with one tap, and enable users to post their own games.

Potential

This idea has the potential to streamline the process of organizing pickup football games, increasing participation and reducing cancellations.

Key Features
  • Browse and join nearby games.
  • Post new games with location details.
  • Private crews with invite codes.
  • Reputation system based on show-up rates.
  • Integration with WhatsApp for sharing game details.
Keywords
ideasolutioninnovationstartup ideaproduct ideamvpmobilesaassports

Related Problems (1)

70
Difficulty in Organizing Pickup Football Games
CommunicationProductivitySports

Description

Organizing a pickup football game in Tunisia is challenging due to unreliable communication methods. Currently, it involves sending a WhatsApp message, which often gets buried, leading to poor confirmation rates and game cancellations due to insufficient players.

Consequences

This issue results in wasted time and frustration for those trying to organize and participate in pickup football games.

Sources (1)

I built a Flutter + Supabase app to fix pickup football in Tunisia 8 sessions in, here's what I learned
redditby Beneficial_Young2573 weeks ago

For context: organizing a pickup football game in Tunisia means sending a WhatsApp message, watching it get buried, half the people confirm and don't show up, and the game gets cancelled because you never had enough players. This happened to me one too many times. So I built Kawer. The idea is simple — open the app, see games near you, join with one tap. Or post your own and let people find you. No group chats. No chasing confirmations. What's actually working right now: \- Browse games near you (PostGIS + Supabase RPC) \- Join / leave a game \- Post a game with a full map location picker \- Private crews with invite codes \- Show-up rate — if you confirm and don't show, your reputation takes a hit \- WhatsApp share for games \- Landing page live \- Play Store listing ready Stack: Flutter + Supabase + PostGIS for location queries. Zero backend code written — the whole server side is SQL functions and RLS policies. One RPC call returns nearby games ordered by start time. Honestly felt wrong how easy it was. Where it actually stands: me and a few friends testing it. Real users coming this week. I genuinely don't know what's broken yet until real people touch it. What I'm building next: push notifications via Supabase Edge Functions + FCM when a game near you is filling up. Honest questions I'd love feedback on: 1. Show-up rate as a reputation system — good idea or will it kill adoption because people feel judged? 2. Private crews — is this a distraction from the core or does it make the product stickier? 3. Anyone built FCM + Supabase Edge Functions before? What broke? Happy to answer anything about the stack or the build process.