The primary issue with current auto-vectorization tools is the excessive number of anchor points generated. This results in vectors that, while visually accurate, are nearly impossible to edit in software like Illustrator or Figma due to their complexity.
This problem affects designers and artists who rely on vector graphics for their work. The over-segmentation leads to increased file sizes and makes manual editing tedious and time-consuming.
Pain Points
- Excessive anchor points make vector files difficult to edit.
- Increased file sizes due to over-segmentation.
- Time-consuming manual editing process.
- Reduced efficiency in design workflows.
Building an AI image → editable SVG converter. The #1 complaint with auto-vectorization: too many anchor points. The output looks correct but is impossible to edit in Illustrator/Figma because every curve is over-segmented. Rewrote the tracing algorithm from scratch. Same accuracy, 84% fewer nodes. This is one of those changes where the before/after speaks for itself. Next up: gradient region support. Would love feedback from anyone who works with vector files.